Typically a game style reserved for more fast-paced games like Mafia (2002) and the Grand Theft Auto series at the time, the series used this perspective and new elements to transition into a more dynamic experience, featuring more action and survival focus while retaining its immersive horror. Resident Evil 4 was among the first horror games to utilize a unique third-person shooter perspective with a controllable player. From zombies returning to the forefront of mainstream horror to new means of experiencing the game onscreen, Resident Evil has routinely been on the cutting edge of this conversation, largely because of games like the 2005 classic Resident Evil 4. Despite their success, many fans were most excited for what comes next: a long-anticipated remaster of Resident Evil 4 (2005).Īs I recently discussed in my Dead Space remake review, there are many games that have redefined what horror looks like in the context of different mediums, and Resident Evil is undoubtedly one. Resident Evil 2 and Resident Evil 3 were both remastered for PS4, Xbox One and PC in 20 respectively. Its core survival horror elements not only launched an entire revolution of games, films and stories inspired by it, but it was also responsible for supplanting zombies back into mainstream popular culture for the first time since George Romero's Living Dead series.Īlongside its long-running canon that most recently continued with 2021's Resident Evil: Village, Capcom has joined in on the recent trend of remastering their older games to kindle new interest in the series. Remain calm.Since its first entry in 1996, Capcom's Resident Evil series is heralded as one of the most important horror franchises across media of the last 30 years. Seeking out and upgrading weapons adds a light RPG element that feels like a natural addition to the Resident Evil formula, and the wonderfully cheesy story never ceases to provide a quotable line around every corner. The title's greatest strength lies in its near perfect gameplay - it's well-balanced (the action just keeps on rolling from start to finish), varied (with action commands, short puzzles and epic boss fights), and exceptionally fun. Most of the adventure finds Leon going from location to location, trying to survive while following clues as to Ashley's whereabouts and shooting things in the head as he does so. These parasitically-controlled humans come smarter and faster than the undead baddies from previous Resident Evil games, and they prove an interesting and memorable enemy for this title, moving the mysterious story along and providing a constant and unsettling enemy for our hero to face. Kennedy on his quest to save the president's daughter, Ashley, from an evil, zombie cult. Resident Evil 4 puts players behind-the-shoulder of Leon S. I think you have a shot, Leon.īut graphics aside, the game plays the same as it ever did - most certainly a good thing. These "HD" graphics - the point behind the port in the first place? - ultimately just make you wish the game had actually received a true HD makeover as the title insinuates. When closely examining the environments - something you do quite often while scrounging for herbs and ammo - things look shockingly bad. Unfortunately, thanks to this quick upscaling job, all of RE4's graphical shortcomings suddenly have a harsh spotlight shining on them. When presented in its original form, the blurriness of the standard definition presentation allows you to look past the last generation textures and rough edges to see the development team's original vision, and to appreciate how creatively they worked within the system's limitations. The graphics come straight from the GameCube version with simple upscaling versus a full HD overhaul - a decidedly bad move on Capcom's part as upscaling without upgrading really shows the game's age. Let's get one thing clear - Resident Evil 4 HD doesn't really have HD graphics.
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